

To give an example, an early stage saw me having to simultaneously dodge low windmills, avoiding holes in the floor and jumping across very small moving platforms, all whilst having to kill dragons that appear on mass. This was due to there being a time limit on every level – just when you thought they couldn’t kick you in the crotch anymore, they make you hurry the hell up. You need to take a bit of time to learn the pattern of enemies and moving objects, because failure to do this was my constant downfall. I died, a lot, and this is because I rushed things. One element that I have to remember whilst playing any platformer is to constantly take in and learn my surroundings. a level filled with harpies has a two headed flying monster boss whilst the water level has a giant demon terrapin. There’s a total of 48+ types of enemies, ranging from zombies, slugs, dragons, knights (and many more), 19 Bosses, eight stages and four different endings! For a two-three hour long game that’s outrageous.Įvery stage also has a boss and two or more smaller bosses who are usually in some way associated with the theme of the stage e.g.

The name of the game in Maldita Castilla EX is variety and that’s what makes this short game so exciting because they have really packed things in. The different stages in this game have different enemies, although there are a couple that have little cameos here and there.
